FBANext PS3 R452
:: PlayStation :: PS3 Mods/Hacks
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FBANext PS3 R452
FBANext PS3 R452
squarepusher's modified version of Lantus360's FBANext (Final Burn Alpha) emulator for PS3.
FBANext emulates the:
Capcom CPS-1 / CPS-2 / CPS-3
Cave
Neo Geo
Sega System 16 (and similar systems), System 18, X-Board, Y-Board
Toaplan
Taito 68k
Psikyo 68EC020/SH2
PGM
Konami
Sega Megadrive roms (savestates are not supported)
Copy roms to /FBANext-ROMS/ on a USB drive.
FBANext R452 CHANGELOG
Frame_count shaders work now - water.cg/noise-mudlord.cg (NOTE - noise-mudlord is supposed to look a bit like the noise filter in Silent Hill with scratches and all)
Rewritten run.cpp a bit - removing function call overhead where possible.
FBANext R451 CHANGELOG
Updated/added all new shaders to FBA
Shader selection works differently now - press Left and Right to select, and press X to select the shader. Having the shader be loaded every time you press Left or Right can really slow things down ultimately and is demanding on the Cg runtime compiler.
FBANext R450 CHANGELOG
Save state slots - unlimited amount
Save state saving/loading fixed - the filename of the saved state was wrong.
VSync on/off option now turns Vsync on/off.
FBANext R439 CHANGELOG
CPS3 - Peformance optimization/lag reduction - debranching code
FBANext R438 CHANGELOG
Added Input macros (x3 Punch/x3 Kick etc)
Core - fixed endian issue with blswhstl/detatwin
FBANext PS3 R435 CHANGELOG
Some minor performance improvements and some more lag reduction (CPS3/Sega System 16) - other drivers can show similar improvements as well
Street Fighter III: Second Impact widescreen toggling has been fixed
D-pad navigation moves one position down/up like before
Dip switches now configurable in in-game menu
Download :
fbanext-ps3-r435.zip 18.05 MB
fba-r439.pkg 6.36 MB
fba-mm-ps3-r451.pkg 6.44 MB
fba-mm-ps3-r452.pkg 6.44 MB
squarepusher's modified version of Lantus360's FBANext (Final Burn Alpha) emulator for PS3.
FBANext emulates the:
Capcom CPS-1 / CPS-2 / CPS-3
Cave
Neo Geo
Sega System 16 (and similar systems), System 18, X-Board, Y-Board
Toaplan
Taito 68k
Psikyo 68EC020/SH2
PGM
Konami
Sega Megadrive roms (savestates are not supported)
Copy roms to /FBANext-ROMS/ on a USB drive.
FBANext R452 CHANGELOG
Frame_count shaders work now - water.cg/noise-mudlord.cg (NOTE - noise-mudlord is supposed to look a bit like the noise filter in Silent Hill with scratches and all)
Rewritten run.cpp a bit - removing function call overhead where possible.
FBANext R451 CHANGELOG
Updated/added all new shaders to FBA
Shader selection works differently now - press Left and Right to select, and press X to select the shader. Having the shader be loaded every time you press Left or Right can really slow things down ultimately and is demanding on the Cg runtime compiler.
FBANext R450 CHANGELOG
Save state slots - unlimited amount
Save state saving/loading fixed - the filename of the saved state was wrong.
VSync on/off option now turns Vsync on/off.
FBANext R439 CHANGELOG
CPS3 - Peformance optimization/lag reduction - debranching code
FBANext R438 CHANGELOG
Added Input macros (x3 Punch/x3 Kick etc)
Core - fixed endian issue with blswhstl/detatwin
FBANext PS3 R435 CHANGELOG
Some minor performance improvements and some more lag reduction (CPS3/Sega System 16) - other drivers can show similar improvements as well
Street Fighter III: Second Impact widescreen toggling has been fixed
D-pad navigation moves one position down/up like before
Dip switches now configurable in in-game menu
Download :
fbanext-ps3-r435.zip 18.05 MB
fba-r439.pkg 6.36 MB
fba-mm-ps3-r451.pkg 6.44 MB
fba-mm-ps3-r452.pkg 6.44 MB
:: PlayStation :: PS3 Mods/Hacks
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